Devlog
Notes on Paleblood, one post per working day, split by topic. Written in plain English — if a term is new, check the Glossary first.
7 October 2026: a new direction, our own runtime
Paleblood is a decompilation with its own runtime. The borrowed runtimes it used so far are being removed, and the game will not run on Paleblood until our own runtime is far enough along.
7 October 2026: going public, and two frames' worth of work
The code repository went public today, with a clean history, open contributions and branch protection, and two more functions that run every frame are rebuilt and verified.
6 October 2026: from an empty repository to the frame loop
The first day: the target prepared, both repositories and their tooling, a runtime for the original executable, the first Ghidra export, and the game's frame loop rewritten as verified C++, from the clock up to the function that runs every frame. By evening, scripted routes carried unattended test runs through the menus and character creation into the game.
